Age/Gender: 79, Male
Location: London
Job: TRAINSEALSSEALTRA IN
Fuck the Rainforest.
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Flash Reviews: 207
Music Reviews: 47
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All Flash Reviews
207 Reviews | 60 w/ Responses
(- The Good -)
The graphics of the backgrounds and the targets were very nicely created and the gun was taken out of real life, along with the arm so that looked good to. The grass and sky looked lush and realistic.
The sounds of gunfire and the shatter of wood were great and satisfying. So were the sound effects that we recieved for good good shots.
Then menu was designed well and very helpful. You provided quality options and difficulty settings so that's a good sign. There were plenty of different targets, that varied in style, shape and size which were interesting to shoot at. While moving up levels, the speed also changed and how the targets moved which once again made the game harder and more interesting.
(- The Bad -)
I felt that there could have been more levels. They could have had different backgrounds instead of the samey grass one. Other weapons could ha ve been thrown in. I prefer shooting with the pistol like the last version of this instead of a big rifle. The number buttons could have been used to shift through weaponry.
Speaking of the rifle, it's scope didn't seem to work. Pressing Q zoomed into the background but the targets could not be seen and were impossible to shoot at.
(-- Overall --)
An excellent, fun targer practice game. You can improve your aim, while being entertained.
8/10
<==Mar$upial==<
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(- The Good -)
Very nostalgic, it really brought back memories of retro games.
The graphics and the music helped a lot. Very OldSkool, Mario like visuals and tunes helped a lot.
It was really easy to create a proper level and quite quick aswell. There were plenty of options which were all great. The specs part was really necessary to making your game personal.
There were loads of choices for enemies, textures, backgrounds, sounds and everything so no 2 games will be the same.
(- The Bad -)
While playing the game there were glitches, sometimes the character would hover in empty air which was really weird and annoying. However this didn't happen often.
Another thing which was infuriating is that, when I was changing the size of my enemies and main character, I couldn't see the differrence. I thought this was another glitch so I put them all on 1 and ended up playing with miniscule characters. Not good. The gray generated menus you used for the start of our own games were also dull, and we could have had the option to create our own ones.
Finally, the star boxes didn't want to break. Now, I've never played Mario that much but I swear you have to jup and smash your head on the bottom fo the box for it to open? Well if so, this did not work.
(-- Overall --)
A very nice level generator. This is a good idea and hasn't been done this well before so it is going in my favourites.
8/10
<==Mar$upial==<
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(- The Good -)
The idea of this game is good, turning one circle means turning all the other ones. Most of the points are generated by luck so it was quite easy. The powerups were well thought up and there were all useful. Especially the bomb one.
I like the animation, it's very smooth and stylish, the circles were drawn well and there was no slowdown at all. The menu was simple but well designed. I like the way the little circle magnified into the area of play. That was a nice effect. You gave instructions which is good and a quality button for those with dial-up. Both helpful. That's how you get people to like your games, making them easy to play.
The in-game music was very cool, Paragon's Drum and Bass is excellent as always. The way the music of the menu faded was also great. The sounds of the sounds popping blended well with the music and gave me a pleasant feeling inside.
(- The Bad -)
The menu music is used by SO many flash authors it's silly. The song is good but very familiar and not really suitable for this type of game. Maybe for a chase but not for this.
The game was really easy in the first few levels. The game mostly depended on luck so it was incredibly quick to get through those stages. Players will lose interest if there isn't a challenge. Apart from that perfect.
(-- Overall --)
Very simple and effective game t hat could be classified as rhythmic. I am making a rhythmic with a friend at the moment and you have inspired me. Thank you for this addition to the portal.
9/10
<==Mar$upial==<
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(- The Good -)
Quite funny, I like the bubble when your dragon was trying to think of who sent him his card. Monopoly man, BlueHippo, Hitler...
The voices were recorded which is good, not just from a random speech generator program.
I felt kinda sorry for AfroStud when he was rejected. Oh and your preloader still rocks.
(- The Bad -)
Graphics were poor and rushed. The voices were too neutral and had no emotion in them. You could have done so much more with this, like you could have made AS cry when he had the door slammed on him. The he could have passed the window were the dragon walked pat and julped through it and kissed the dragon or something crazy like that.
Your credits are once again too simple, you should make them scroll down like in real films. It creates a better effect. IThe end of the film just seemed very rushed.
Finally, the thought bubble part might have been quite funny but it lasted way too long and I felt like closing the movie. If it was shorter it would probably create more casual humour instead of a long-winding daydream.
(-- Overall --)
Another short, average collab from the guys with cool names. Your short flashes are OK, but you should concentrate on larger projects.
5/10
<==Mar$upial==<
(--- Review Request Club ---)
Author's Response:
"I like the bubble when your dragon..."
His name is Bahamut. :P
"The he could have passed the window were the dragon walked pat and julped through it and kissed the dragon or something crazy like that."
But then it would be me being Angry Angry Bahamut. XD I thought I'd just make it a little bit different by me not being pissed off at Afro_Stud.
"Your credits are once again too simple, you should make them scroll down like in real films. It creates a better effect. IThe end of the film just seemed very rushed."
I prefer my credits as they are now. Maybe I'll make it a bit better, but I dunno when I'll do that.
"Finally, the thought bubble part might have been quite funny but it lasted way too long and I felt like closing the movie."
I originally had it shorter, but I then thought that maybe the characters would appear too fast. :P
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(- The Good -)
Your style was a bit simple but it worked really well and I like some of the effects you used like 3D, cheeks blushing and the ripples in the girls skirt.
The song was also very nice and the animatiopn didn't need voices at all. I just wish I knew what it meant. Oh and I like the way you provided the English translation after the korean writing.
the story was very nice and it was reasonably lenghty. A bit sad at the beginning and sorta cliched at the end but I still liked it. You're movie actually has a decent storyline, many movies do not.
(- The Bad -)
I can't remember if there was a preloader but if not you should have put one there, along with a play button but I'm sorry if there was.
The bobbing up and down was an excuse not to draw the girl bunny walking. I know it's hard but what you did still worked allright. I have no idea why the bunnies didn't have shoes, their legs looked quite weird from up-close.
The credits looked pretty rushed, a difference form the rest of your movie. You could have mad a nice, faded background, including the two bunnies together, smiles on their faces.
(-- Overall --)
If there was a way I could give you points for story, that would be your highest mark. Still, the animation was OK and you took your time.
7/10
<==Mar$upial==<
(--- Review Request Club ---)
Author's Response:
-There is a preloader.
-If I were to show the whole body, then people would loose focus on the details.
-bunnies don't wear shoes, because they are bunnies, but these characters were catgirl and catboy.
(Shoes wouldn't look nice on cats)
Thanks for the review.
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(- The Good -)
Every single game was at least average with not many flaws. I particularly like the ironing one and the drinking of the beer although they were all pretty good. The music was cool and I like how you created a boss at the end which I enjoyed beating.
The menu was well designed and all the different game modes were well created. You didn't just create 10 games, you went all the way and did 50, which kept me playing for longer. The sound effects that you lot used were all quality and well timed, for example the cow's moo and the different claps based on how many games you finished in a row.
Letting players know who created each game with the little icon in the top-right corner was also an excellent idea.
(- The Bad -)
About halfway through the endurance stage, the music just stopped and this almost made me stop playing. The games might have been good but they weren't all as good as they could have been. Some of them needed backgrounds and extra parts.
(-- Overall --)
Awesome collab from so many artists. I enjoyed it from start to finish. Fury and Firestorm are still not as good as the original.
9/10
<==Mar$upial==<
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(- The Good -)
In-game graphics were simplistic but they worked well. Th emenu was also simple but effective. There were 18 courses. Most of them well designed and fun to play. The score sheet was clear and well presented. Good idea putting the average par at the end of the board.
The sound effects were good and well timed. The click of the ball and that familiar sound as it dropped into the hole. The game felt more realistic because of these effects. Making a scoreboard is also good, gives experienced putters a bit of competition.
(- The Bad -)
The menu, although effective was a little too simple for my liking.
There should have been more courses, and they could be varied like one in space, one in the snow. The obstacles you used were also pretty plain and basic. Towards the later holes, you could have included even more types of challenge.
There was no music either. you could have at least made an option for thos who were bored of hearing only the sounds of the ball ricocheting around the course.
(-- Overall --)
A good putting game that I enjoyed. I also tried the online version but it was a bit slow so I'm sticking to this. Although your earlier versions were better than this one. Still a good game.
8/10
<==Mar$upial==<
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(- The Good -)
Nice animation in the opening and the menu. Very smooth. The music was also very good. I like the font you used and how he altered the colours for the categories.
The information itself was explained clearly and it was easy to follow. Using this in the future wouldn't be hard at all. You covered all the most important topics well so there are no problems there.
(- The Bad -)
I didn't think there were enough labelled diagrams and the menus looked a bit untidy and cramped. Tutorials were flawless so no problems there.
(-- Overall --)
The only tutorial that I will keep in my favourites and I will come to it whenever I need help. Excellent Contribution.
8/10
<==Mar$upial==<
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You see I already reviewed the older one so this won't be a real review but I'll mention the most imprtant points again.
The graphics were crappy. Stickmen are usually rubbish unless drawn with some style instead of generic anorexics like in this one. The story was quite unclear and I didn't know what was going on. Read my full review on the improved version too.
<==Mar$upial==<
(--- Review Request Club ---)
Author's Response:
.........
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Befor I write this review let me say that I like you Frenzy. I think you're a cool guy and I don't mean to offend you.
(- The Good -)
Errm the sound effects were rather good and insync. The music also rocked. I liked the eerie panting thing at the beggining and you had a proper preloader and an opening.
(- The Bad -)
They are Sticks... Sticks are crap... The flash was confusing and unrealistic. How could it be 10 times better than your last? The menu was untidy and the sticks didn't even have faces. It's also far too short. Who the hell is McGregor? What is going on? You need to answer all these questions in the beginning. And WTF was that KM doing in the background. Hidden meaning?
(-- Overall --)
This was disappointing, take the preloader and the opening, take the story and start fresh. But take your time and don't use sticks.
<==Mar$upial==<
(--- Review Request Club ---)
Author's Response:
If Why Why Not?
DRINK BOLOGNA!
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